Tactile Interaction

While interaction design often privileges the visual and (to a lesser extent) the audible, we are extremely interested in the role of the tactile, the tangible, and the textural in the design of pleasurable and fulfilling experiences.

We believe that one of the brightest promises of interactivity is the possibility of "touching" and transforming the digital information we encounter. Touch screens are a good example of an enabling technology. For example, how might we understand a poem differently if we manipulate its stanzas with our hands as if it were an unfamiliar material?

But more significantly, we are exploring broad ideas of touch for human-computer interaction. Touch is kinetic, active, exploratory, a natural means by which we communicate and inform ourselves. Engaging with the world involves varieties of touch, inseparable from the complexity of human experience; our moving body makes distant objects reachable, we grasp and manipulate, we feel the shape and texture of surfaces of all kinds, and we create meaning through actions visible to others and from others' actions.

Jason E. Lewis and Bruno Nadeau. Digital Arts and Culture 2009. Irvine, California, USA.
Bruno Nadeau and Amanda Williams. Tangible and Embedded/Embodied Interaction 2009. February 2009. Cambridge, England, UK.
Jason E. Lewis, Bruno Nadeau. Digital Arts and Culture 2005. Copenhagen, Denmark.