Humans have always been on the move and have always invented and used various technologies to facilitate or resist mobility. But today we are more mobile, and computation more ubiquitous, than ever before.

Mobile technologies are deployed into diverse social, cultural, political and geographic settings, and incorporated into diverse forms of personal and collective mobility. We focus on how people actively produce technological experiences in their mobile practices, in their exchanges, and in their uses of technological devices. We are interested in the ways that people take advantage of, or "game", existing infrastructures -- often exploiting the differences between technical, social and legal infrastructures in different places. We follow the ways in which people use technology to augment their own mobility, or to resist efforts to make them move against their will. Against a background of globalization, we want to know how people imagine themselves and their places in the world, and act on their imaginations via technology.

Most of all, we aim to design technologies that put people in control of their mobility, and able to enjoy it.

Amanda Williams, Ken Anderson, and Paul Dourish. Designing Interactive Systems, 2008. February 2008. Cape Town, South Africa.