Embodied Collaboration

Tangible interaction exploits our physical and social embodiment, allowing people not only to manipulate information through augmented physical objects and spaces, but also to derive meaning collectively from these physical-digital manipulations. We believe that tangible systems are extremely well-suited to explore and exploit the ways that people draw from prior experience, social cues, and situational context to render their interactions meaningful in their particular situation.

These systems situate collaboration and interaction in the physical, visible world as well as in digital form. Collaboration in the physical world employs space, bodies, actions, language, and meanings, making these practices more easily available for evaluation. Collaborating through an interactive system can allow for modes of action and engagement that are not normally possible. While studying one or the other can be informative, we believe that there is a clear value in examining collaboration that is manifest as both atoms and bits simultaneously.

Bruno Nadeau and Amanda Williams. Tangible and Embedded/Embodied Interaction 2009. February 2009. Cambridge, England, UK.
Johanna Brewer, Amanda Williams, and Paul Dourish. Tangible and Embedded Interaction 2007. February 2007. Baton Rouge, LA.
Amanda Williams, Eric Kabisch, Paul Dourish. Ubicomp 2005. September 2005. Tokyo, Japan.
Eric Kabisch, Amanda Williams, Paul Dourish. Poster at CHI 2005. Portland, OR.